I still say that GOW biggest problem is they always making something out of Marcus.....They should go a twisted metal black Heavy Metal direction in GOW story telling. Different cog in different situations and it's about the situation and not really the character. The sad truth of Marcus is it's a spoiled brat b....…
if you're going to invest a lot of time into something as big as a game project, why do anything quick and dirty? Doing things properly will give you better results and be faster. IMO the earlier iterations with lighting and textures are a lot nicer. Nanite is not equipped to handle characters yet, iirc
Almost got to mention the character chaos character destruction system is almost complete. It's mainly a form and function thing of the mesh that I have to button up. I have to go through all the joints and make it like the elbow in the image. Make sure the template mesh is flawless and easy to work on in zbrush so making…
The modeling tools in Unreal changes how to see and use the engine. It makes creating environment and character chunks easy. Just do it all in one place.
Tomorrow I'm putting the left shoulder actions for advanced movement. Left shoulder is sprint with hard stop and warp transfer. The character has warp gate ability and can wormhole teleport.
Got some time to day to work on the project and get some of the "need to get dones" complete. One of these is a clean, well-made pipeline between Zbrush and the Chaos Mesh character process. Just got the muscle mesh template, shoot it and rips apart, in the engine and cycling correctly with zbrush. Now adding in the…