fixed it. It was not a stack problem. The way I am handling network coding is just that way. Found the problem. Clock speeds. They were different. now to move forward. https://youtu.be/sB21SRjPhc0
Standard Unreal Project opens on AMD. It's a bug in my project file. Simple answer that kills 2 birds with one stone.....gut the project file I have move the keeper stuff code over to a clean project file. Project will open on AMD as well and project file is then super clean.
Made more progress on the game. Best answer to UI currently...functional UI just get it all working then think how it looks... moving onto the game UI. ugly ui can always be fixed...a not fun and intuitive will always need fixing. Best aswer is make ugly UI first and make sure it's fun and intuitive. y
The hardest parts done. I just need to update the tabulation Server HUD Widget to be the main hub of all capture latest data...then have all child classes parse it's data when it's been localized the independent machine. After that I can to move onto other systems like killing, GORE GIBS, respawn, compulsion loop gameplay…
got the toon shader done and working with all the lighting. I have strategy and workflow for this game's look. Basically I have created atoon shder with all the controls I need but has no color. Instead of coloring each object I will just "paint with lights". My toon shader is designed to work with the Unreal lighting…
Got the 2d system working well and figured out an aim system for 2d that is very intuitive. I'm going to move the project over to being in 2d mode until it’s complete, then add in 3d person over the shoulder. It's just more likely creating a 2d first will get done sooner. https://youtu.be/TgrLHEG_5L0