Hi. Yep, I've been playing around with those settings too. :) Since setting it to Dither it has made a world of difference, but these are the Anisotropy and Subsurface settings I have at the moment and how it's currently looking:
Yeah, I've been using the hair shader in Unreal and the settings I have in Marmoset are the same as what was applied in one of the courses I've been following. :) I also tried matching the settings from this article - https://marmoset.co/posts/how-to-create-realistic-hair-peach-fuzz-and-eyes/