That's my worry. I looked into Houdini a bit, but I would be starting from scratch. I've' got about 30 ships to explode Yeah, would be nice to contract it out I feel like, as it would take so long to learn Houdini and get results. - Was hoping this complex task had been tackled by somebody for quick and easy results.…
AFAIK destruction simulation is a very complex topic.. especially it also depends on the "media".. building, bridges, cars, aeroplanes, ships.. some of those "animations" just do look fake (that's maybe the reason why in VFX this is "covered" with plenty of dust or extremly heavy explosions and "motion blur" ).. so any…