I have to thank you guys, I've learned more from your posts in the last week than in the entire week. I've redone the UVs following your advice, and I think they are now better optimized: I had never used Crease before. Should it look like this?
I have implemented yesterday's feedback. I have reduced the resolution of the cosmetic to 256x256, and I had to remove the date from the bottle because it looked very pixelated, and I didn't like how it turned out at all. I think I'll create some secondary weapon or melee weapon.
I'm uploading the final presentation and the Artstation link: Link to ArtStation: https://www.artstation.com/artwork/blWPKn Hello Polycount! I'm currently on a short work break, working on my portfolio. I've always been a big fan of Team Fortress 2, especially the Demoman. These days, I've been playing Valorant and…
Yes, i like the direction of this. Now lets add emulate a skylight coming from the top with a mg_light filter which will add just a slight white highlight Then a layer using the baked lighting filter (im assuming your using painter?) with passthrough on color Then show a screengrab of the difuse only. We need to make sure…
Yes, but dont let it affect colors too much, just a hint, it basically shades the model so its darker at the bottom and light at the top, dont choose a specific color for the baked lighting, just a gray value and use multipliers or add in order to add it on top of both materials without changing the color too much. Also…