Yes, i like the direction of this. Now lets add emulate a skylight coming from the top with a mg_light filter which will add just a slight white highlight Then a layer using the baked lighting filter (im assuming your using painter?) with passthrough on color Then show a screengrab of the difuse only. We need to make sure…
Yes, but dont let it affect colors too much, just a hint, it basically shades the model so its darker at the bottom and light at the top, dont choose a specific color for the baked lighting, just a gray value and use multipliers or add in order to add it on top of both materials without changing the color too much. Also…