I'm sorry for the double post. I have textured the cosmetic bottle at a resolution of 512x512, and I have finished texturing by applying the advice you gave me the other day:
This morning, I started applying the feedback from @riklopes, and the difference is very noticeable. I only have one question: how do you create these stains? With a brush or with a texture?
awesoem, its looking nice. So regarding the HP edges, i think u can reduce the crease value a little, to make the edges just a little bit softer. not too much tho. Texture wise the gradients and the edge wear is looking great. I would go and add gradients to the shells too, front to back. Here are some oportunities to get…
Here is a before after some tweaks If you look closely to the maps, u can see the difference on the roughness map, which is very important to get right, mainly having roughness variation between material types, and adding dirt and splotches to make the surface more apealing. Small imperfections is what sells surfaces. On…
Looking good! Let me see if i can get some input here: On the UVs, anything that is nearly vertical or horizontal should be perfectly aligned, here are some examples. Even if the uvs become slightly distorted, its worth it so u dont get any aliasing on the model overall. I would still go back to HP and make some changes,…