hi there so i just baked my sword and really happy with how it came out but i have to ask, what is this issue that appear here when i baked it. It seem to be related to the ambient occlusion. Just like to know what this issue is and what I is causing it so I know what to do in the future and all. Also this is baked in…
it's most likely because the high and low poly meshes don't line up closely enough but it's very hard to tell without seeing both meshes. you might have some success using the name matching feature but i suspect it will cause other problems