Right now, all eyes are on Tech Art and Tools in the studio scene. We're diving into these discussions full throttle. But gotta say, the Art and assets side feels like a race to the bottom. It's a downer seeing mid-size studios slimming down to tiny teams. So, we're shifting gears a bit. Been checking out the commercial…
when the shareholders and CEO's pilfer the majority of profits it's not "stretching themselves to thin" to have hired too many people. It's just greed. The game is to make as much money as possible for the people at top, and the artist and other employees are numbers which serve that game. It's not like profits are razor…