The best way to deal with this ... is to think of the final model game model as you sculpt, as opposed to considering the two steps as separate. And also, even starting on the lowpoly model *before* finishing the sculpt. The low is what goes in the game, therefore it's the most important.
Hello everyone, As the title says I have a 3D bust sculpt in here I need to retopologize. Whilst there's nothing complicated in it in appearance there is that leaf crown, with very little spaced crevices that makes it an absolute pain to retopo. How would you tackle with this ? Note that the leaves are welded to the head…
Tbh this isnt a job for retopology, but "pre" topology. Just model that things once, uv, sculpt and then clone it around the surface. Now you do it a couple dozen times. Even if meshed in, i would go this way and have it prepped and reuse. Now i would likely make one, duplicate, and wrap over the others, but it's…
only reason i didn't mention is because you asked specifically about manual retopo techniques, but yeah for something that isn't going to deform, there probably isn't much downside to using an autoretopo and being done with it in five minutes. There is like a logical fallacy that if you do things in a harder, slower way…