Can I add something to this - I've never had any luck with ever exporting an object into FBX without it triangulating. There are tonnes of info on how to do it, but ten or so years later and still no luck. 'Turn To Poly' 'Turn To Mesh', adding an 'Editable Poly' modifier, it looks like the original object has properties…
A few more screenshots of methods that have not worked for me:A single, flat polygon that was detached from the above mesh, with 'Turn To Poly' modifier (and Limit Poly Size to 4): And adding 'Edit Poly' to an already Editable Poly mesh: Both resulted in triangulated in Painter/FBX viewer: I would like to get to the bottom…
oh yea, and the size of fbx's is no fun i was testing things and got a 45 gb file that nothing seemed to open so yea, we be screwed if this is the only way to retain say the naming of objects in one program to export it to another... if only obj was cool again. i had blender beta 3.5 install and it did the fbx alright…