The most part of the work in 3D is not on the computer.. it's in your head.. So.. do a blockout.. (simple paper scrible will be platform independent :wink: ) what parts do you want to adopt.. what part do you might not understand how they would work (or even look in 3D).. maybe come up with alternatives.. for example:…
Hi! A first thing would be to create a blockout of the concept, recreating scale and proportions. While doing so, I would most likely break the model into its individual parts. That's also a step one could do at the very beginning, sort of dissecting the concept. But that aside, best ask yourself: If you have trouble with…