Hi, I'm learning trimsheets at the moment and I'm asking a question that may seem a little stupid but I'm asking anyway. Is that possible to combine high poly bake & Trimsheet ? When you're making a Trimsheet texture, you're making a normal map with it. So, if you want to have a complex model (without extreme amount of…
An Atlas texture is a file with all the textures in it. For example the albedo. If you want to use trimsheets you just need to do the UVs over the image. Is compatible, you could do an Atlas of the trimsheets. In that image what is reusing is the geometry (albedo, normal and everything) of a wooden plank or a log. You can…
If a trimsheet doesn't allow for wrapping outside of 0-1, it's no longer a trim sheet and just an atlas, at least in my opinion. You can use unused space on a trimsheet as an atlas though.
We have links to modular/trimsheet/atlas tutorials here, in case it helps to see more examples and walkthroughs http://wiki.polycount.com/wiki/Modular_environments
This is cool : just had a look at a random environment asset from the game ... and it does indeed perfectly work with the master texture shown in the GDC presentation :)
This thread seems to be running in circles, perhaps because of a misunderstanding of the question by the OP - and then things get even more mixed up because of terminology. @Elliott : you seem to understand the difference between "unique" UVs (say, for a typical character) and "environment style" UVs. Why do you assume…