i am not expert at this stuff so might misunderstand, but when you say you transposed the joints, you mean that you just moved them manually? if that is the case, instead try using the "Move Skinned Joint" tool and then export to test. This would bork any dependent animations I am pretty sure, so depending on what you are…
If you change transform of some joints and then import that as a new skeleton in unreal (not reimport but a completely new asset), does it import correctly? if so then what you could do is: * save current skin weights * translate joints (no scale or rotate) * unbind skin by deleting history (don't use unbind because I…
unfortunately i do not know the maya native way to copy/paste skin weights as I've been using a plugin call NG skin tools forever. I have not watched this video but this channel is a reliable resource I can recommend: https://www.youtube.com/watch?v=BbKDxKKFh-U If maya doesnt have a native way to export them, so long as…