I wanted to bake a high poly model onto a low poly model. Texturing wasn't a problem, but now i don't understand why a problem arises when i export the textures on Blender. Here is the issue I think that this is caused by shading the model smooth. Below is a picture of the model without textures. Those defects are the…
Thank you for your answers! I suppose then, that you have to kinda balance the normal's shading to obtain the desired result. Also, i dind't know that smooth shading doesn't work with hard surface. I always thought that shading smooth is a must before importing to substance painter, so thank you very much!