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Author:
Chris186
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Thief - Real Time
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Re: Thief - Real Time
Reply by
kanga
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Oct 2023
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3D Art Showcase & Critiques
Polycounts for lead characters are pretty high these days. I would like to see the character optimized for an engine without displacement maps.
Re: Thief - Real Time
Reply by
Nikita_Vasilkov
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Oct 2023
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It's a displacement. The way I meant it was that if the character was inside the game, you could allow such a performance expensive effect for a cutscene (at LOD 0)
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