I use "live" unwrap mode and "pinned" vertexes in Blender. P to pin, alt P to un-pin . That way you can edit not only a selected loop of UV but rather all others like stretching a pelt . It requires a bit of miss and hit , pin , align ,unpin etc but works better than just standard proportional editing . I think Maya should…
straighten the outer UV's as you did, and then invert select all the other UV's and use relax, you shouldnt need to manually adjust each edge like that.
So like in this example...? Although this same model doesn't have that for the shirt and that's come out fine from what I can see. Apart from a few edges that are completely straight...
for things like that, it just makes sense, that you plan your meshes with sewing patterns in mind. but that being said, yes, cloth also stretches in reality, if not it would need to be more lose or be highly uncomfortable
This is true, however, even in that image, the pattern on both sides of the seam are still fairly straight. Not perfectly obviously. Whereas whenever I come to texture stuff like this, or use an alpha, one side is badly mis-aligned at an angle that it looks bad. Usually either just at the top or the bottom, like in the…
Hi This is something I've been struggling to get right for a while now, so was wondering if anyone can offer advice on how they deal with this. At the moment, I'm working on finishing off my high poly of Lara Croft. At the moment, I'm trying to work out what the best method is for getting a cotton pattern on the tank top.…
I'm also not sure how best to go about straightening shells like that. I mean, I'll use the Straighten UV tool, but I either get a yellow warning (in Maya) for some reason, the distortion is really bad doing it that I can't see how straightening it would help in the long run, or some curved edges just won't straighten…
maya has some sort of pinning in the uv toolkit but i never use it. usually just straighten some UV's and then invert select (shift drag) and relax the others is fine for clothing IME. i like to always try and use the same small set of core tools it seems to save mental bandwidth and make work go quicker. cause every…
Oh I am sure that this Zbrush feature has limitations - but there's no reason to be limited by it, since you can do all these projections in a regular 3d app with full control anyways. The extreme angle you are getting is because the unwrap is trying to stick to the surface variations of the model, whereas such an…
you can click the warning to open it up and read the full description. but it doesn't appear to cause any issue so I think you can safely ignore it. yellow means a warning which isn't going to necessarily stop you from working or cause a serious issue. red indicates an error which usually means something you have to care…