I meant pins In Blender . I don't know if MAya has something similar. Last time I used Maya was 20 years ago. It was just my guess Maya perhaps has it. At least I think Roadkill plugin for Maya should do it since it's based on Blender UV code. But I have no idea if it still works in Maya.
So like in this example...? Although this same model doesn't have that for the shirt and that's come out fine from what I can see. Apart from a few edges that are completely straight...
I use "live" unwrap mode and "pinned" vertexes in Blender. P to pin, alt P to un-pin . That way you can edit not only a selected loop of UV but rather all others like stretching a pelt . It requires a bit of miss and hit , pin , align ,unpin etc but works better than just standard proportional editing . I think Maya should…
maya has some sort of pinning in the uv toolkit but i never use it. usually just straighten some UV's and then invert select (shift drag) and relax the others is fine for clothing IME. i like to always try and use the same small set of core tools it seems to save mental bandwidth and make work go quicker. cause every…
This is true, however, even in that image, the pattern on both sides of the seam are still fairly straight. Not perfectly obviously. Whereas whenever I come to texture stuff like this, or use an alpha, one side is badly mis-aligned at an angle that it looks bad. Usually either just at the top or the bottom, like in the…
If you want to try pins + live unwrap mode in Blender make sure you marked seams first or did UV>seams from islands . Pin a few points with P , check in "live unwrap" in UV menu , then grab a pinned point and try to move it . After that it's pretty much self explaining . It's not designed to exactly straighten islands but…