Hey Polycount I am working on a modding project which uses a pretty ancient version of UE, meaning it lacks most modern open world oriented optimization bells and whistles. (And its DX9, yay!) Currently, I use various modular pieces to construct the urban environment for each level, with up to 2 LODs per mesh. To reduce…
yeah - you definitely need to profile it. you'll be balancing static memory against draw calls and the best choice is dependent on context. I'd advise very strongly against doing anything destructive or hard to undo until you've got most of your level in place as you're not going to have a decent idea of what you need to…
It depends. Best way to be sure is to prototype it, using your target hardware. You could fairly quickly create a mock-up with “programmer art” (in other words not visually refined) that nevertheless uses the same complexity. Then try it both ways, and see which has better performance.