My suggestion? Make small scenes. As said already, it's very difficult to get hired for props/weapons role. Most jobs I see are for Senior level and you're competing against a lot of other artists that can do more. Most junior/mid level positions I see open are for Environment/World art, doing small scenes gets you closer.…
Hello friend, thank you so much for your advice _Apparently the tutorial requires Maya and Zbrush, do you think it would be worth putting time and money into learning them? _Have you gone through the tutorial yourself? if so, was it beginner friendly?
You can accomplish that tutorial the same way you did the revolver tutorial. But again, don't make the exact same gun. I have literally seen that same pistol in 5 other portfolios while casually glancing through artstation and art portfolios. The main useful thing is that he goes into real detail about how to make…
Sorry, nope. One off freelance gigs, no idea but probably not going to get any bites. I would focus on improving your skills more — something you could consider is finding a modding project that interests you for whatever games you like, see if they need any 3d work and if they're interested. Try that before looking for…