Have you tried an AI upscaler yet? This sounds like the perfect method since your graphics already exists but are just a bit too small. It might add the detail that you need without the need to redo the graphics from scratch. There are online services that allows you image upscaling. Also free ones. It must not be Topaz…
Thank you for the info! While I am pretty experienced with AI Upscalers and don't want to use them for my project anymore, I appreciate you taking the time to give me all this info, and I hadn't heard of ComfyUI, so I'll look into it. I've used the other AI Upscalers and they always have a tell, they tend to misinterpret…
Yes, the game runs fine with 4k textures. Not only did I test by putting in hundreds of 4k AI upscales back when I first started my project 5 years ago, but it also has a few natively 4k textures, though they aren't a full 4k, they're 4096x2048, but still. I've been working on it long enough that I'm fully aware of what…
If you're already unable to recreate these effects in Gimp, then switching to Substance Designer won't help you, even if it's cleaner. Since you're concerned about matching the originals well, I'd start by simply AI upscaling your map to 4k. Most of the effects would scale just fine. Some, like gradients and normal maps,…
Thanks for the info, I wouldn't say I'm unable to create them in GIMP, I was just asking for some advice to see if I could save myself some time or even find someone to help me make it. I'm very experienced with AI upscaling and I personally think it isn't very good, even nowadays, so I moved away from it a long time ago.
Hmm I think it's this game? A lot of the jaggies seem to be from low-rez geometry for the spell FX. Though the textures do get blown up pretty large too. https://www.youtube.com/watch?v=uY206fXsa8o?t=252 I'd suggest trying a test of just Bilinear upscaling the texture to 2k, and adding some noise. See how big the pixels of…
Have you tested whether the game will actually run with 4k textures? Before you go through all the work of re-making all those assets you should run a simple test… scale all the existing textures up to 4k, add 2% noise, compress and compile. Then run it on current high hardware. Can vmem even handle it without paging the…