Have you tested whether the game will actually run with 4k textures? Before you go through all the work of re-making all those assets you should run a simple test… scale all the existing textures up to 4k, add 2% noise, compress and compile. Then run it on current high hardware. Can vmem even handle it without paging the…
How do the FX look currently with the 1024? Any screenshots to share that show aliasing or jaggies? The smallest textures look to be 128x128 which should be plenty of resolution. Unless they're being scaled super gigantic. Also, 4k is super wasteful of texture memory, even compressed. Curious if you could get away with a…
Hmm I think it's this game? A lot of the jaggies seem to be from low-rez geometry for the spell FX. Though the textures do get blown up pretty large too. https://www.youtube.com/watch?v=uY206fXsa8o?t=252 I'd suggest trying a test of just Bilinear upscaling the texture to 2k, and adding some noise. See how big the pixels of…
Yes, the game runs fine with 4k textures. Not only did I test by putting in hundreds of 4k AI upscales back when I first started my project 5 years ago, but it also has a few natively 4k textures, though they aren't a full 4k, they're 4096x2048, but still. I've been working on it long enough that I'm fully aware of what…
You guessed correctly haha. I'm working on Dragon's Dogma. Been working on it since Christmas of 2018. My Goal is to make every texture in 4k, I'm not worried about textures being "too big". I'm making each thing in 4k because I figure that's more than enough for most things, and I can scale down if need be, and offer 4k…
Hello everyone, hopefully I'm asking in the right forum section. This texture here contains a lot of the major visual and lighting effects for a game I'm working on. It's 1024x1024 and I'm looking to recreate it as accurately as possible in 4096x4096. My question is, more specifically than asked in the title, are there any…