Hello, I'm trying to get to grips with pasticity but I'm struggling to find a way to model the fairly complex curve on the top of these blades/claws. After a lot of different attempts this is the best I've come up with far, but there's still some weird shading and adding clean fillets to the topolgy is difficult.
Well ... this is precisely why this kind of "stylized scifi" stuff is just much more approapriate to build as a subdiv model rather than in strict CAD. This type of models/designs are filled with such impossible transitions like what you have here ; and as matter of fact finding ways to handle them is a big part of the job…
For sure.Rright now I'm actively trying to learn plasticity though. Maybe at the end I will replace some bits with poly modelling if I think I can do it cleaner like that.
@sacboi : well, the double lines on the red model are simply fillets. IMHO this issue isn't so much the CAD execution, looking quite good here ; but rather the fact that the *design* itself features a so-called impossible transition from an angular piece (top view) to something close to a perfectly smooth surface (blade in…
There's a pro version bridge for blender, was in beta last I checked I've only tested the 30 day trial thus far (can't afford the standard sub...yet) and before it expired had tried intermittently working like mad through that weapon tute, though didn't quite get to the end. Also been fiddling about with blend's rounded…