Hi there so I been studying baker more and all. So I feel to help me understand I did this experiment where I try to just bake the details on a simple square. Just a way for me to make this simple and give me a better idea. Now i was able to get a bake detail on top of the square to look right as I made that by extruding a…
I totally support what wilson66 said but sometimes you really have to do it that way , normal map only . Any instanced geometry that multiplies in a frame uncontrollably and you couldn't have a close LOD switch because of geometry grouping for example. Not an issue for Unreal perhaps with its screen space Nanite system but…