FUR = CONSISTENT CHEEKS = BEHAVING ASS = PERFECTLY LIT I'm absolutely thrilled to share that the two issues I had when I started this thread have largely been solved. I've learned that grooms only work with stationary and movable lights, that areas that deform significantly should generally have shorter fur, and that you…
Hi, and welcome to my ever expanding list of problems I create for myself in Unreal Engine (5.2) by being unbelievably stubborn and unwilling to turn around and doing things in an easier way! Lately, I've been experimenting with grooms, as part of a character redesign I'm working on, which used to have sculpted fur…