Feels a lot nicer to me. Probably only a matter of taste, but I feel like red is a little out of place. I did a quick recolor to brown: to me something like that feels a little more harmonious. Maybe that's too much saturation. But i feel like roof shingles in a place and time like this is probably coming from local…
looking good to me but i wonder about the color of those rocks with the colors of the buildings. it feels a little mismatched, like not quite in harmony. is the chimney going to get a sculpted mesh at all? seeing the bricks like that makes it feel like its jenga blocks about to fall over to me. I dont know that you have to…
i dont think there are too many props. there is a big difference in the color and value between ground foliage and trees. I wonder if bringing that closer together may help. If the background and prop elements blend together more that may help put focus on the building and make scene less visually cluttered? Just an idea,…
Thanks very much for feedbacks ! I like my red wood tiles, but it seems that they look strange ahah. I will probably go for a more natural wood not painted if it is better.Regarding the vegetation on the roof I was following some ref like this ones :…
Looks like flat geo with modeled shingles on the trim/edges. UE5.3 did add support for nanite displacement which needs r.Nanite.AllowTessellation=1 and r.Nanite.Tessellation=1 set in DefaultEngine.ini. Fortnite uses displacement baked into the models for their buildings.
Looking sick! I really like the detailing and composition. I'm guessing the Baldur's Gate bug got you as well? (͠≖ ͜ʖ͠≖)👌 The one question/critique I have is about the seating area. It looks like the tavern is built on top of a porch that partially overhangs the outdoor seating, but the pillars don't look quite strong or…
great render and material there! I have a question about it if you'd like to share. How did you apply it in-engine? Did you use displacements or pixel offset on a plane geo? I can't tell from the render. Thanks in advance