so i got so far on this , but as with xgen I want to make a distinct parting , but the clump modifier tries to push together the hair guides either side of the parting. I guess there whould be a way to use a texture map to do some kind of region control map. Any ideas? I did try a black and white texture map for the…
ok so I found a solution, does work reasonably well, but still you havre it where the clumps can't quite decide which side of the parting to lie https://blender.stackexchange.com/questions/296891/sheeps-wool-type-hair-clumping-and-parting-with-geometry-nodes-blender-3-6 so yeah its similar to region control maps in xgen,…
Sounds to me like you are treating hair as one object. In my experience you'll have to break up the hairstyle into several chunks for it to become manageable and apply different particle systems. Putting a parting exactly where you want would be trivial to achieve this way. Clumping in default Blender is a disgrace, you'll…
Lol, I like Chromatic abberation, it's my new plaything like lens flares in the 90's :) I may tone it down a bit, but it does help focus the viewer on certain areas and hide the crappier bits. yeah I agree with your points, producing hair is a 'really' painful process, makes me lose a lot of sleep. I spent maybe 4 years…