Environment update; The environment is slowly coming together, I've started on creating the separate assets to suit the area, as well as adding brickwork to the demon door to frame it a little better Working with Niagra for the first time, and again my PC sounds like it's going to take off, so will aim for minimal use and…
Further update; Regarding the Zbrush issues, I've continued to plod on and retopped her to a lower poly count in Maya, I believe Zbrush had her in the 200/300k poly count but she's now within 12k. I've tried looking for a direct answer to what counts as a mid poly model, from my current knowledge I've known mid to be…