Hello polycount! Since I have not worked in a company that made triple aaa games before, I would like to ask you a question that I am curious about. What is the average time given to a weapon artist at game companies to model a weapon? Anyone have any information? Short question what is the average deadline? Thanks
this kind of thing is difficult to quantify... someone with 2 yrs of just doing this sort of things will usually have all the relevant techniques nailed down all the required assets at hand (stuff like recreating knurling on grips and knobs can tricky to get right even with experience), is going to need less time than a…