I totally get that the PBR shading model is not suitable for truly physically correct shading of those surfaces if you have to take texel limitations into account. Nevertheless, experienced artists always seem to nail the PBR correctness, which is why I am left wondering if I'm missing a technique or approach that helps…
Unfortunately this is literally the answer. The PBR shading model is only a model, and all models break down somewhere. While technically speaking the anodised surface is a dielectric, you should just treat it like a metal. There is a (brief) thread discussing this here, and I do agree with the final reply that you…
Hey everyone, I've been texturing hard surface assets for a while now but still run into the same issue, that especially coated metal surfaces (Anodized Aluminium, Blued Steel etc.) get later on critiqued as not quite PBR correct. While this is somewhat of a problem with Metal/Rough where I am not sure how much to reduce…
That's an example of totally different highlight spot intensity in Evee( left) and Cycles (right) with random asphalt material from Megascan . If you try it in Substance OpenGL vs Iray the difference would be even more drastic. All same material , light ,exposure , tone mapper etc. I see same difference in almost every…
For me representing a material job without an environment and lighting/shadows is wrong. Don't know why everyone is doing this. You never get "real" look that way . I would keep hdri background at least. The second thing IMO is a bit overdone look. Comes often from Substance painter . You can't fight an urge to use all…
There are a few things at play here IMHO. - On one hand, the feedback they gave you is meaningless (litterally), which indeed could suggest that it is just an excuse for them to not give deeper feedback or the actual reason for rejecting the test. - On the other hand, you textures *are* odd. Simply looking at the little…
@gnoop I think people can take the term PBR too literally. They stop reading after "physically" and ignore the word "based". At the end of the day its just an approximation. Although the approximations are built to be as accurate as possible, they still have to fit within performance limitations, and so, depending on…
If they can't point out exactly why it is not PBR exact I'd suspect it's BS. I wouldn't take every piece of feedback you get at face value. They may have just hired somebody else for whatever reason and wanted to give you some excuse to politely let you go. I mean that's a lot better than ghosting at least it would…