Hello!This is my first retopology experience. How do i retopologize such complex shapes as wings on this character for further texturing?Should i make one big shape or try to preserve details.I use blender add-on retopoflow. Thank you in advance!
It depends on why you are retopologizing. Are you trying to raise detail on your sculpt or are you trying to create a lowpoly mesh for baking textures? Is the model for display or animation? If the model is for animation is it for film or do you want to use it in a game engine? Providing end use at the start of your post…