Well, it's finally done. First project on my portfolio and a whole chapter of my life concluded. I'll take a break for a bit, then start running through tutorials. For the next project I'm going to aim much higher in quality standards and smaller in scope, this scene had way too many different assets.…
I've been working on this scene for a few months, had a month of mentorship with Mak Malovic a month ago, and finished a month with Josh Rife just today. Starting to get pretty close to the polishing stage, definitely need some texture refinements all over the place and some more clutter objects. Anyone have good tips for…