Okay, here is what I call a production ready version. Just a tiny bit more code but now we have an easy way to iterate between maya and unreal with minimal clicking. Extension to the python makes it so that we select a group in maya, and that group name becomes the csv file name. So that way you name a building, or a group…
Okay, is working, but now will need to think about workflow and what it needs to make things efficient and simple. Here is breakdown of the basic code though: For maya python script, same as before but newline is needed to prevent that empty row issue (I don't know why, it just works): note that you have to select…