Yeah as others have said, performance isn't anywhere close to Zbrush when it comes to sculpting. I'm guessing whatever the linked sculpt layers addon is doing to store its data can and will break easily and make you lose work with any major updates to the sculpt mode? Meaning you'll most likely end up with older work stuck…
For almost the last 3 years, I've brought Blender into my workflow (about) full-time, while working on the "Call of Duty" franchise. I know of quite a few at various COD studios are in fact using Blender as their go-to app, especially in modeling side of things. IMHO, I think Blender can replace most apps out there as far…
For what its worth, you can regain a lot of the functionality of Insert mesh brushes using geometry nodes and/or instancing. It was, however, a pretty steep learning curve for me to set something up that worked. Now that I've got a setup works reasonably well, I actually prefer it to using IMM brushes in ZBrush. Regarding…
The biggest pros for sculpting in Blender (to me) so far are; * Blender has real perspective while ZBrush has a somewhat non reliable perspective. * Blender allows previewing in Eevee while Sculpting. No need to do I/O and send your files to Keyshot or Redshift or whatever renderer there is. There are other things planned…