thank you very much for your aswer, it helped me a lot in clearing some confusion. I suspected that i couldn't have it both ways, but you confirmed it. So i guess sometimes it's about finding a sort of balance (?) Thank you again.
you can't have it both ways if you want a consistent texel density then you adjust texture sizes to fit. if you want consistent texture sizes then you adjust texel density to fit. I think things are better if you stick to a consistent density (or set of predetermined densities based on asset usage) This ensures that…
Hey guys, i have a question regarding texel density. I do undestand how texel density work with a single mesh, but i'm quite confused on how it works with two or more separated meshes. Let's say i have 3 cubes with their default texel density. If i put a 1024x1024 UV grid texture on all the cubes the result would be…