Hey guys, i have a question regarding texel density. I do undestand how texel density work with a single mesh, but i'm quite confused on how it works with two or more separated meshes. Let's say i have 3 cubes with their default texel density. If i put a 1024x1024 UV grid texture on all the cubes the result would be…
I think that's the reason why texel density is for example 512 pixels / meter.. ( <-- in real world measures ). It's used with the same value for everthing which is in a specific range.. ( often background, midground, foreground).. so for example a decal which is 10x10 cm (here 51x51 pixel) and then put wherever on the…
you can't have it both ways if you want a consistent texel density then you adjust texture sizes to fit. if you want consistent texture sizes then you adjust texel density to fit. I think things are better if you stick to a consistent density (or set of predetermined densities based on asset usage) This ensures that…
I also thought about changing the resolution of one of the objects' texture to a higher or lower one, but that would mean working with multiple textures with multiple resolutions, and i think that's not the solution.
thank you very much for your aswer, it helped me a lot in clearing some confusion. I suspected that i couldn't have it both ways, but you confirmed it. So i guess sometimes it's about finding a sort of balance (?) Thank you again.