Hi there, I had issues with my multiplayer game when creating a dynamic material instance on BeginPlay. I figured out, that putting all initializing code from "Event BeginPlay" node from the "Event Graph" tab into the "Construction Script" helped me to solve the problem to have correct access to the material in runtime.…
Probably figured it out by now but, Cool, i have no idea what is going on but you said its not the eye bone rotations (not frames) nor offset values in the img.i am not anywhere near this level with unreal ed, so if i had to guess based on the info given, what is that texturescale value near textrcoords? could it be trying…