Here's the full uncut tale from today......... I made some fine line textures to showcase where i need to up the poly res in maya. Used it as a guide, fixed things up in maya by moving UV shell points, and added res. It didn't look perfect, but it was a little better. (Lesson learned, next time I make hair UVs, I'll use…
Hey! Two week later, back with quite a few changes 😊 I decided to take the plunge and re-make the hair from scratch, as I really started disliking it the more time went on. I decided to get roughly inspired by a technique found here (used in Final Fantasy if I recall correctly), and tried making it work with my skill…
Hey all, she's done!! You can find more on my Artstation page, including an idle animation, a map breakdown, and more! [https://www.artstation.com/artwork/0laD4E] I really invite you to check out the porcelain material on Sketchfab, It's hard to capture the way it reflects light in a simple image render. Special thanks to…
pretty sure animation is done on a mostly quad mesh, as it'd be easier to paint weight maps, that's how I've always done it anyway. I'm not a professional animator though, so not 100% sure on that.You can also triangulate critical areas by hand, then let automatic triangulation take over less critical areas. Letting auto…
Heya, Long time no see! Did a whole bunch of work on this during the past few days, so here is an update (that's a little further along than I'd have liked). All the sculpting, retopo and uvs are done, as well as the textures! Here's how she looks so far, in all of her current creepy glory. As well as a simply updating…
Hey all! Fast update. Decided I'd give upping the body resolution a try today, just to see if it would work out. After fiddling around a bit, I subdivided the model in Maya once (using creases where necessary) and got a pretty satisfactory result! It needed some elbow grease afterwards, mostly fixing some reluctant topo…
Hey all! I had completely stashed this project to the side, because it intimidated me a lot. Instead of leaving it in forever hiatus because I'm not at the level I want to be, I just decided to get into it, even if it's not perfect, and tweak it along the way! I still tried to use past feedback of course, and it proved…
Hey all! I managed to do two things today, First of all I got a sketch going for the ribs, and what will be the heart. I honestly like the way the ribs look already, so I might leave them as is. Next up I played around with how to do the bevel on the chest cavity for a long time before figuring things out with live…