I made a lightsaber! It was mostly box modelling and some sub div with a bunch of booleans and the low poly is 5,112 tris - not a particularly complicated mesh but not exactly optimised properly either. I spent some time going through the lightsabers in the Jedi art books and also in Jedi: Survivor just to see if I could…
Yeah, almost every demo/tutorial/gdc talk i've come across...it's all done manually by hand :lol:Max has a similar plugin to GS Curves, but not as robust. I'll have to mess around with maya eventually (or blender)