Wrapped up the expression sculpts. If I were doing a likeness, I would try to spend more time here but I'm happy to just keep working through the pipeline for now. I booted up the Metahuman for Maya Expression Editor and loaded in my metahuman DNA file where I keyed the 5 expressions I'd be updating to match my sculpts.…
Quick post mostly for myself to come back to. I haven't done a heck of a lot in the last week. Layered in some more sparse hair for a chunk of the long hair but I wanted to get everything in to Unreal and test out some materials. On the recommendation of a friend, I pulled the eyes from the Digital Humans project and used…
Yeah, almost every demo/tutorial/gdc talk i've come across...it's all done manually by hand :lol:Max has a similar plugin to GS Curves, but not as robust. I'll have to mess around with maya eventually (or blender)
Appreciate it! The scan clean up was definitely a learning curve so I'm glad I did it. I haven't done much on this lately as I became distracted by the Steam Summer Sale - and visiting family. But I've created the hair caps for the head (Hair, Eyebrows and Eyelashes) in XGen and baked it all down on to planes. Everything…