I made a lightsaber! It was mostly box modelling and some sub div with a bunch of booleans and the low poly is 5,112 tris - not a particularly complicated mesh but not exactly optimised properly either. I spent some time going through the lightsabers in the Jedi art books and also in Jedi: Survivor just to see if I could…
Really quick update of some blendshape sculpts. The updated metahuman pipeline calls them expressions and there are delta maps in the skin shader for the animated normals. These delta maps are essentially compressed normal maps at low resolution to keep memory small. I have no idea how to use delta maps (I think it's to do…
Another quick-ish update. I had some issues with getting the expressions to load from DNA into unreal and I think it's because the file I was working on got a bit corrupted or something? Basically, when I loaded my head DNA into the Metahuman Creator, it did not load the updated expressions. They looked fine in maya, but…
Wrapped up the expression sculpts. If I were doing a likeness, I would try to spend more time here but I'm happy to just keep working through the pipeline for now. I booted up the Metahuman for Maya Expression Editor and loaded in my metahuman DNA file where I keyed the 5 expressions I'd be updating to match my sculpts.…
Your work in progress and experimenting with the animation maps has been really insightful . I appreciate for sharing ! Will use that on my character as well :D
So... I liked my desert environment but wanted a ship background as well. I downloaded a free 'sci-fi' corridor but it wasn't giving the right vibes so I ended up making a super quick ship background last weekend based on some in game screenshots. And look, I'm not an environment artist, I won't pretend to be one, but this…
OK, bringing this back. I originally started this project because I played Jedi: Fallen Order, well guess who just finished Jedi: Survivor? This guy. However, we are completely reworking this with a new outcome (hopefully). I was really impressed with the new Metahuman pipeline for UE 5.6 so I'm going to rework this for…
I think should be kept to a minimum, especially on a female character. I mean purely as an example, tribal societies perhaps Polynesian in particular, Maori women also people of other ethnicity do wear Ta Moko (Tatau - Tattoo) on their lower mandible mostly around the chin area. So just subjectively from an aesthetic…
26 November 2025: Woo! Finally finished! Check out the finished project here: https://www.artstation.com/artwork/wrWrYY 26 June 2025: Nope, ignore all that, we're re-doing this. Jumping into Methumans latest update for 5.6 and taking advantage of the Metahuman Creator and conform for the head and body as well as the…