Cool was fun to see the progress, yeah, just would've liked to see more "grime/dirt/buildup" to areas that would be touched a bunch (both sides of that "door") like the front panel that opens for the tablet pad/workspace, probably would be cool to see some sort of hand or outline of how one would use this thing and go full…
Did some test UVs and bakes to check my lowpoly modeling decisions. It turned out okay with some obvious things to fix. However, I'd like to up my lowpoly mesh game with complex assets like this, so any critique is welcome. This will be a hero prop, seen up close, and currently sits at ~14k tris Main thing worrying me are…
En-materiation begin! j/k some normal and other issues I need to fix before really drive into the materials. Nothing I haven't dealt with before, just stuff like the flat surface normal jank like you can see on the flat area under the lid, the top panels, etc. Those flat areas should be bordered entirely with hard edges,…
Did you mean to do something like harden the edges, and set normals to face? The problem that my old team ran into is if you don't cut and separate the UV seams where you split/harden the normals, then you get a nasty obvious seam along every split edge in the bake. However I just tried the above, which seems to fix the…