Will I be able to separate the model into separate parts and reconnect them after baking, or will it significantly affect the normal map? I want to import this model into the game and I heard that each separate model that will not be connected additionally costs draw cells.
Today I will sit down to this model again and let you know how it went. I feel that thanks to you, I have learned a lot. Thank you very much for your help.
How many times I would not return to this topic and how many courses I would not watch about baking, this topic is simply too difficult for me to and/or these courses were not of the best quality. For a long time I have been looking at how clean baking with a simple topology I see in various professional artists and I also…
@pior's advice is generally very good. Except for this section: "The overlap of rays can be dealt with easily by animating both the low and high on the timeline, either by separating them into parts just for baking or (my preferred method) by assigning blendshapes. It does require to have a manageable high of course, which…