I was wondering if anyone might be able to give me some pointers. I'm rigging an ethernet crimping tool which has a latch that drops and a lever that forms a ratchet to keep it closed. I have both close and open animations manually keyed, which looks pretty good, but I'm struggling to figure out how I can drive both from…
Would a set driven key suffice? You could have it be a parameter on some catchall global control or something for easy access by the animator? you probably know more about this stuff than I do, I only mention this just in case i'm wrong
I had thought about it, but wasn't sure how to make it work both ways. I could do 2 sets of geometry, one that only closes and one that only opens, and then key them on and off. Once the latch engages, it shouldn't allow the arm to rise, but that's also how it works in the real world. I'm not sure that would be the best…
After playing with it a bit, I was able to get it behave the way I want using set driven keys then controlling the direction from an attribute on the control object. It works, but it requires manually keying the direction. I think if I could work out an expression to drive the direction attribute, I'd be able to automate…