Blue Dot: A 3Lateral Showcase of MetaHuman Animator That bar just keeps getting higher! https://www.youtube.com/watch?v=bIGnx2jvrbg https://www.youtube.com/watch?v=0vnuxzne6ic
I would recommend that you change the WorkerProcessPriority
in your BaseEngine config file. This will make sure that unreal uses all of
your CPU cores when building shaders giving you about a 8 times speed up. Edit this file: C:\Program Files\Epic
Games\UE_5.1\Engine\Config\BaseEngine.ini Find the line with…
Wrong on many levels. First, you want to best of promotional nature, to drive the users. Regarding the stakeholder situation, Tim Sweeny, founder and still main shareholder is not driven by profits. Epic main revenue channel is Fortnite and income is used to build this "metaverse" ecosystem. UE started to gain traction…
But see, that's exactly the kind of hyperbole that doesn't help IMHO. The download itself (of a single character) can take up to half an hour as reported above, even though there is no reason whatsoever for it to take longer than a few seconds/minutes since there is a setting to select texture resolution. And then I…
A large part of the appeal of Metahumans is how ready to go it is. Within an hour anyone can have a performance capture going on a custom metahuman using an iPhone.
I prefer Unity, it's a still pain, but not quite as much a pain as UE5 whch does not even open on my machine. they are also making great strides in photrealism https://www.youtube.com/watch?v=_TWJCd_ithg i think this actually looks better
I am not having any trouble in ue5 compared to ue4. The entire process of downloading and getting a metahuman ready in engine is maybe like 30 minutes total, most of that time is downloading it. Actually I rarely have to wait on shader compile in ue5 compared to 4. I thought that was one of the big things they improved? It…
don't be silly They're not purposely making things bad, they're developing what their marketing department tells them will get the most people into the asset store because that's what drives profit and they need profit to keep their investors happy. Whether that generates a useful product for people developing games or not…
wild speculative take, perhaps from pc's to applications & hardware, they are purposefully making things bad to remove competition. Wild idea i know but its a great "strategy" to stay on top. I made connections to hardware/gpu's, to engines not working, to pc's "blowing up"... irl events in tech conversations, so not so…