you can stencil things - https://www.youtube.com/watch?v=PiQ_JLJKi0M but i tihnk you're already doing that I dont really understand what isn't working - is it that the pixelated version doesn't completely cover the un-pixelated version? if so can you show an example without the offset
How would I go about having a mesh only seeable by post process, but not the player? I have a post process that pixelates a selected mesh based on a custom depthpass, producing a stylized 3d pixel look in a non pixelated world. Example with exaggerated pixelation offset from model to highlight issue. I've come up with some…