Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
It absolutely matters- that would be a nightmare to edit and iterate on. However, some pipelines don't use an editor like Unreal - levels are assembled in Maya or w/e, but using the same modular assets you would otherwise. You might merge things together at the end of the process for optimal performance, but you don't want…
Hello. Regardless of the methods you use to assemble things in your level, the vast majority of environment art is built around modular pieces. I feel like you're defining different "methods" that are actually the same thing. For example, splines are used in combination with block modularity for curved/organic things. Just…