Is they're really a difference bewteen reprojecting high poly details onto a low poly retopoed mesh (in a software like blender, or zbrush), vs just baking high to low poly in substance painter (i'm not sure if this can be done in other softwares)? Which method would be better for a model that will be rigged an animated?
@goddessjuno There are many reasons why you would want to retop and project, but there are fundamentally two different cases you should be aware of. Each has a unique purpose and goal. Generally, you will be dealing with both. And a mesh that is optimal for one is not necessarily optimal for the other. Case 1: Sculpting…
@Alex_J I sorry for the confusion, I've been self teaching myself 3D art (I'm focusing more on character creation) and they're some parts of the workflow that are still confusing to me. I've seen people use zbrush or blender for projection (sculpt high poly, retopo, then project high poly onto the low poly model), then…
Projection tries to match the position of vertices from one mesh to another. So a mesh is just a ton of vertices and each vertex is a point in 3d space. For example, 0,0,0 is the origin. 100,0,0 is 100 units in positive X direction. So if you have MeshA and you project it's details to MeshB here: you'd get: If MeshB didn't…