Oof, sounds like gpu/driver is the likely culprit. You mentioned in the other thread that xNormal was working correctly...another knock for amd i guess
It looks like the bake picks up direction of edge flow on the highpoly now. Which doesn't make any sense! Those are flat surfaces! And everything was baking fine before... what the hell happened?! I'm pulling my hair here.... I have no idea what to do or what could've happened for this crap to start. D:
Are all the polys on the low poly in one smoothing group? I cant tell what app you are using from the screenshots. From the model shot it looks like you have different shade groups. in Blender it is select all polys and shade smooth. Try recalculating normals. Simple stuff but you never know.
If there was no update recently and I assume you changed nothing in settings then my best guess is that this problem was always there you just didn't notice it. I mean, you will never see it on something with less reflectivity and a lot of normal variation like dirt or small pebbles. Clock just had perfect topology +…
I would definitely notice something like this (in mixer): Or this: Or that: That shading is just completely wrong. And I have no idea why. It looks good in marmoset. In Unreal there are also problems with this normal map: And this is with full precision UVs on the mesh enabled. Still lots of jaggedness. As for updates...…
Oh no! I'm sorry :( I've been beating my head against the wall with this for days now... my work completely halted. My main question now - what the hell happened? I was working with marmoset for years now and all was fine. But now, suddenly, all is far from fine. I don't want to go back to xNormal. As good as it is for a…
Your uploaded normal map and meshes look totally fine on my end, within Maya and Marmoset. Not getting any artifacting at all, nor can I see any in the uploaded normal map you supplied (or ones I baked, to test). Some tiny minor noise, but nothing that shows. The only thing I can say is, make sure of your export/import…
Ok, so... after trying countless things, re-installing literally all of my software for modelling and baking, re-installing video drivers (updating and rolling back to older bersions).... I still have absolutely no idea what has happened. The good news is - now everything sort of works? I mean sort of because I still have…