I'm pretty sure you have to specify an output size if the graph is relative-to-parent - I'd expect the same to be true for bit depth. there's not really anything useful you can do to simplify the pixel processor you only need the pixel processor though, the rgba split/merge stuff is redundant cos the pixel processor is…
Yep, exactly Make sure your pixel processor is set to absolute color depth of 16f or 32f or it will clamp all the values In the function between 0 and 1.
Answering my own question here. Ctrl E on the node: So, first it normalizes to -1,1 then it converts that into 0,1. I guess I just need to make my own custom pixel processor, and simply omit that last part?
the specific output settings should be handled by the plugin although if you set absolute parameters (eg. bit-depth/dimensions) in the graph they will carry through assuming the plugin supports them. Only the pixel processor itself needs to be 16f/32f in this case - what goes in and out can be handled as normal 8/16bit…